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Product marketers kept telling me the same thing: many were between roles, and the breadth of the PMM job made it hard to show what set each of them apart. Their best work lived in confidential client and employer decks they couldn't share.
I was in the same boat. As an independent product-marketing consultant with a background in big data and tech, gaming, and hospitality, I designed go-to-market and sales-enablement programs for large organizations. When those projects stalled, I needed a way to show how I think and work without handing out full client deliverables as free lead generators.
I decided to test an event-based format using skills I already had in sales engagement, training, gamification, and user experience. My initial idea was a hackathon, but market testing showed that product marketers, the largest audience I could reach, didn’t naturally identify with that label. After discussing the concept with fellow product marketers, @Gary Dietz suggested a name that fit better: PMM JAM
The business objective was to test whether PMM JAM could become a repeatable product—not just a one-off event—while exploring viable monetization paths. My personal objective was to create a credible, engaging way to demonstrate my product-marketing, training, and gamification skills without giving away client work as free advertising.
I owned the concept, framework, website, pricing, contributor recruitment, and launch. I had very little money to invest, so I recruited mentors with a small honorarium, demo assets, and access to my network rather than conventional fees. I also needed to prove that people would assign value to the experience: I priced admission at $25, offered discount codes without presenting it as free, and left room for participants to pay more. I defined success in four ways:
Because I was building PMM JAM on a very small budget, the tools mattered less as a polished stack than as a set of connections I could make work together. handled the website, payments, pricing, and discount codes. captured registrations and participant information, while and bridged the gaps between the two systems. That connection powered the Jammer Wall: participants submitted a form and photo in , the data moved into , and the live content appeared on the website.
The engagement design held: PMM JAM met the four success measures I set. A global cohort of product marketers from more than 10 countries participated, and majority of participants came through referral codes shared by their favorite mentors. That showed me mentors were not only content contributors but PMM Jam’s strongest distribution channel.
Engagement translated into work: 68% of Jammers engaged live across the sessions, and 12% submitted a full project judged across four award categories. Participants teamed up in Slack, traded feedback, and created work they could show without exposing confidential client material. @Ben Price posted his winning case study on , and Jammer described as “the best product marketing thing that happened to me this year.” Months later, participants told me the Jam had led to job connections or new work.
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I chose not to build PMM JAM as a conventional webinar or a single, high-pressure competition. My market test showed that product marketers did not naturally identify with the word “hackathon,” and my own experience told me that participants wanted different kinds of involvement. So I designed the Jam as a flexible, self-directed participation system, with different content formats and ways to learn. The point was to let people engage on their own terms rather than assume everyone wanted the same level of visibility, competition, or commitment.
I started by recruiting product-marketing peers and other peers I thought could provide a unique POV as mentors, including @Jonathan Pipek, Zach Messler 🤘👊💥😎, Hassan Anjum, @Gary Dietz, and @Hana Kim, using their feedback to refine the experience.
I then built the framework, website, pricing, participation paths, and engagement mechanics before launch.
I call the framework engagification: my reframe of gamification around opt-in participation and intrinsic rewards rather than points for their own sake. Drawing on my master’s research in gamification and the science of learning, I built the experience around choice, identity, meaningful work, and community accountability. Participants could choose among multiple paths to participate. I created four player personas, Strategist, Experimenter, Collaborator, and Disruptor, inspired by Bartle's player types, so participants could pick how they wanted to contribute instead of being pushed into one format. Participants became Jammers, with permission to contribute in their own way. Real briefs, including the Civilian Compass project (a partnership led by @Langley Barth), turned practice into portfolio work. A slot-machine-style wild-card mission generator reduced the pressure of a blank page, while mentor sessions, office hours, Slack collaboration, and four award categories created feedback, momentum, and multiple ways to be recognized.
The next step was to make sure it was fun. The biggest course correction came with Zoom Events. Its more expensive webinar license would have made the event feel like a broadcast: speakers couldn't see participants, and attendees could only comment. I challenged that setup, pursued a return or exchange, and moved toward a format where people could use cameras, reactions, microphones, chat, and Slack. I also created a high-energy kickoff with live video, prizes for visible participation, a GIF-OFF and a Space Jam parody video created by @Stefan Gladbach, all to motivate people to take on the work. The goal was not merely to deliver content; it was to create enough interaction that speakers and participants shaped the experience together.
I used Slack for ongoing community interaction and Notion for organizing the operating details. Canva supported the visual assets, while LinkedIn helped mentors and participants promote the event. The best part of this setup was its flexibility, but the trade-off was constant manual integration and quality control.
I used Claude, ChatGPT, and occasionally Gemini as coding and editing partners. Rather than ask AI to generate an entire Shopify page, I worked in small blocks, tested each one, and used the models to suggest fixes or enhancements. This was especially useful when HTML and Shopify Liquid handled padding, formatting, or colors differently; smaller code chunks made it easier to locate errors before they broke the rest of the page. AI accelerated the build, but it did not replace judgment or QA.
The manual work also created an unexpected advantage: mapping each part of the process showed me how the whole system worked. As I upgrade to more uniform connections—and use newer capabilities such as Claude’s MCPs to reduce some of the intermediary connectors—I can streamline the experience without losing the underlying process knowledge. Building the system piece by piece made it more repeatable and easier to scale in the future.
A few participants did pay for the experience ranging from $25 to $50, giving me early evidence for participant-funded editions alongside sponsorship and Corporate Jams. The clearest proof of repeatability is that PMM Jam is running again. My biggest lesson was that engagement comes from design, not audience size: when people can choose how to participate, see each other, and work on something real, they stay engaged and ship.
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Comments
Founder at Dusted
This is one of the best ways for PMMs to get their hands on new tools and show off their skills. Well done @Eve Horne!! 👏👏👏